Ice Dungeon Kit Bash
- Cory Haltinner
- Jul 2, 2015
- 1 min read
While I was at GDC I got a lot of feedback about what I should add to my portfolio. Almost everytime, they suggested that I needed some sort of kit bash project in there. After going back and forth on a few different ideas, I settled on an Ice dungeon.
I did a lot of searching and gathering reference and getting some inspiration. My reference list includes, but is not limited to, Diablo 3, DK: tropical freeze and WoW: Frozen Throne. Actually, the ice dungeon idea came from the desire to model my foam sword that a friend of mine made.

Starting with that sword, I wanted to build a scene around that. I really wanted to do a stylized feel, and sell it with handpainted Photoshop textures. I also decided that I wanted to build this scene in Unreal 4.
With all this in mind, I created an asset wish list and started to model out my assets. I used Maya and will use some zbrush and xnormal later to get some details. As of right now, all my assets are modeled and in engine. I have started work on my UVs so that I can get some textures going. For now, here’s what the scene looks like.



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