Here is my 3D portfolio...
Personal Work
Each image contains additional slides and a breakdown.
All work is my own unless marked otherwise.

Part of 3 stops for the Lovebug's roadtrip through Ocean Side. A modular desert kit. Concept for car provided by Faye Hsu.

Part of 3 stops for the Lovebug's roadtrip through Ocean Side. A modular desert kit. Concept for car provided by Faye Hsu.

Ocean Side, a desert town once blessed by much more water than it is currently.

Part of 3 stops for the Lovebug's roadtrip through Ocean Side. A modular desert kit. Concept for car provided by Faye Hsu.

Environment project created using Maya, Zbrush and Photoshop. Rendered in Unreal 4.

Environment project created using Maya, Zbrush and Photoshop. Rendered in Unreal 4.

This image is a breakdown of “Boats Afloat”.

Environment project created using Maya, Zbrush and Photoshop. Rendered in Unreal 4.

Concept by Leon Wang. It was created using Maya and Zbrush, with some baking done in xNormal. Textures were hand painted in Photoshop and the scene was lit and rendered in Marmoset.

Concept by Leon Wang. It was created using Maya and Zbrush, with some baking done in xNormal. Textures were hand painted in Photoshop and the scene was lit and rendered in Marmoset.

This image is a breakdown of the maps, scene, and lighting setup used in the fire sword project.

Concept by Leon Wang. It was created using Maya and Zbrush, with some baking done in xNormal. Textures were hand painted in Photoshop and the scene was lit and rendered in Marmoset.

This piece was created from a concept by Ido Yehimovitz. It was modeled in Maya, textured with hand painted textures created in Photoshop and some light baking done in xNormal.

This piece was created from a concept by Ido Yehimovitz. It was modeled in Maya, textured with hand painted textures created in Photoshop and some light baking done in xNormal.

This image is a breakdown of “Apartment on 5th”.

This piece was created from a concept by Ido Yehimovitz. It was modeled in Maya, textured with hand painted textures created in Photoshop and some light baking done in xNormal.

This is a little Forest Scene I modeled and UVed using Maya. I then passed it off to Jing Zeng who handpainted the textures in Photoshop. Rendered in Marmoset Toolbag.

This is a little Forest Scene I modeled and UVed using Maya. I then passed it off to Jing Zeng who handpainted the textures in Photoshop. Rendered in Marmoset Toolbag.

This image is a breakdown of the Forest at Night piece.

This is a little Forest Scene I modeled and UVed using Maya. I then passed it off to Jing Zeng who handpainted the textures in Photoshop. Rendered in Marmoset Toolbag.

Concept used with permission from artist Jake Parker.


concept image, used with permission from artist Jake Parker

Concept used with permission from artist Jake Parker.

Robot 2 for Magnetic by Nature

Robot 1 for Magnetic by Nature

5 robots created for the game “Magnetic by Nature”. These were created as a team effort, there are notes in the image detailing my contributions to each robot.

Robot 2 for Magnetic by Nature

This scene was created for the Blizzard environment art challenge. It was created in Maya, textured using hand painted textures created in Photoshop.

This scene was created for the Blizzard environment art challenge. It was created in Maya, textured using hand painted textures created in Photoshop.

This image is a breakdown of the lights and textures used in the Blizzard environment challenge.

This scene was created for the Blizzard environment art challenge. It was created in Maya, textured using hand painted textures created in Photoshop.

Another variant for the gun

Original concept Matias Hennecke


Another variant for the gun

A weapon I designed with a few questions in mind. What if my favorite super hero, The Flash, carried a gun…and existed in the Borderlands universe? I also made a quick reverse flash version for fun. Modeled in Maya, textured in Photoshop, a little baking with xNormal and renders in Marmoset 2.

A weapon I designed with a few questions in mind. What if my favorite super hero, The Flash, carried a gun…and existed in the Borderlands universe? I also made a quick reverse flash version for fun. Modeled in Maya, textured in Photoshop, a little baking with xNormal and renders in Marmoset 2.

This image is a breakdown of the Borderlands inspired guns. The wireframe and hand painted texture maps are shown here.

A weapon I designed with a few questions in mind. What if my favorite super hero, The Flash, carried a gun…and existed in the Borderlands universe? I also made a quick reverse flash version for fun. Modeled in Maya, textured in Photoshop, a little baking with xNormal and renders in Marmoset 2.
EA work
I did the modeling, UVs, textures and rigs for props. More will be added as it
makes it into the game. Concepts by Nathan Gordon, Animations by Bil Van Ness.

Marketing image for Minions



Marketing image for Minions

Animation by Bil Van Ness



Animation by Bil Van Ness









Animation by Bil Van Ness



Animation by Bil Van Ness